Mathematical operations as known from JavaScript.


Math in AssemblyScript is available in multiple variants.




WebAssembly implementation for f64


WebAssembly implementation for f32


JavaScript Math for f64 imported from the host

By default, the global Math object is an alias of NativeMath and Mathf is an alias of NativeMathf .

Using NativeMath

This is the default, so no additional configuration options are required. Note, however, that Math.random needs a way to seed the random number generator in this scenario, which WebAssembly alone cannot do, hence a function env.seed() is imported from the host (see also) that must return an f64 value (the seed). The loader and import "WASI" automatically take care of providing the seed function in this scenario.

Using JSMath

Where small module size is more important than performance, one can opt to override the default by adding --use Math=JSMath on the command line, essentially aliasing Math with JSMath instead, which maps to an import of the browser's math implementation. Naturally, this option requires importing the browser's Math object as a whole, but does not require seeding / is not seedable. The loader automatically takes care of importing the browser's math in this scenario.


The Math API is very much like JavaScript's (MDN), with the notable exceptions stated above and rest parameters not being supported yet.


The type T below substitutes either f32 or f64 depending on the implementation used.

  • Math.E: T readonly The base of natural logarithms, e, approximately 2.718.

  • Math.LN2: T readonly The natural logarithm of 2, approximately 0.693.

  • Math.LN10: T readonly The natural logarithm of 10, approximately 2.302.

  • Math.LOG2E: T readonly The base 2 logarithm of e, approximately 1.442.

  • Math.LOG10E: T readonly The base 10 logarithm of e, approximately 0.434.

  • Math.PI: T readonly The ratio of the circumference of a circle to its diameter, approximately 3.14159.

  • Math.SQRT1_2: T readonly The square root of 1/2, approximately 0.707.

  • Math.SQRT2: T readonly The square root of 2, approximately 1.414.

  • Math.abs(x: T): T Returns the absolute value of x.

  • Math.acos(x: T): T Returns the arccosine (in radians) of x.

  • Math.acosh(x: T): T Returns the hyperbolic arc-cosine of x.

  • Math.asin(x: T): T Returns the arcsine (in radians) of x.

  • Math.asinh(x: T): T Returns the hyperbolic arcsine of x.

  • Math.atan(x: T): T Returns the arctangent (in radians) of x.

  • Math.atan2(y: T, x: T): T Returns the arctangent of the quotient of its arguments.

  • Math.atanh(x: T): T Returns the hyperbolic arctangent of x.

  • Math.cbrt(x: T): T eturns the cube root of x.

  • Math.ceil(x: T): T Returns the smallest integer greater than or equal to x.

  • Math.clz32(x: T): T Returns the number of leading zero bits in the 32-bit binary representation of x.

  • Math.cos(x: T): T Returns the cosine (in radians) of x.

  • Math.cosh(x: T): T Returns the hyperbolic cosine of x.

  • Math.exp(x: T): T Returns e to the power of x.

  • Math.expm1(x: T): T Returns e to the power of x, minus 1.

  • Math.floor(x: T): T Returns the largest integer less than or equal to x.

  • Math.fround(x: T): T Returns the nearest 32-bit single precision float representation of x.

  • Math.hypot(value1: T, value2: T): T Returns the square root of the sum of squares of its arguments.

  • Math.imul(a: T, b: T): T Returns the result of the C-like 32-bit multiplication of a and b.

  • Math.log(x: T): T Returns the natural logarithm (base e) of x.

  • Math.log10(x: T): T Returns the base 10 logarithm of x.

  • Math.log1p(x: T): T Returns the natural logarithm (base e) of 1 + x.

  • Math.log2(x: T): T Returns the base 2 logarithm of x.

  • Math.max(value1: T, value2: T): T Returns the largest-valued number of its arguments.

  • Math.min(value1: T, value2: T): T Returns the lowest-valued number of its arguments.

  • Math.pow(base: T, exponent: T): T Returns base to the power of exponent.

  • Math.random(): T Returns a pseudo-random number in the range from 0.0 inclusive up to but not including 1.0. When using a native implementation, see notes above on seeding the PRNG before first use.

  • Math.round(x: T): T Returns the value of x rounded to the nearest integer.

  • Math.sign(x: T): T Returns the sign of x, indicating whether the number is positive, negative or zero.

  • Math.signbit(x: T): bool Returns whether the sign bit of x is set.

  • Math.sin(x: T): T Returns the sine of x.

  • Math.sinh(x: T): T Returns the hyperbolic sine of x.

  • Math.sqrt(x: T): T Returns the square root of x.

  • Math.tan(x: T): T Returns the tangent of x.

  • Math.tanh(x: T): T Returns the hyperbolic tangent of x.

  • Math.trunc(x: T): T Returns the integer part of x by removing any fractional digits.


The Math implementations are meant as a drop-in replacement and sometimes need to mimic special semantics from JavaScript, like Math.round always rounding towards +Infinity. Also, functions like Math.fround or Math.imuldo not return an f32 respectively an i32 as some might expect for the same reason. Hence, depending on the use case, using WebAssembly's math instructions directly can be a worthwhile alternative where portability is not a concern.